EARTHQUICK TR

Game & software studio

Software that moves quick.

EarthQuick builds deep mobile strategy games and the tools technical teams use every day. Two games live on Google Play, two self-hosted team products and the framework they all stand on, built with AI agents at the centre of how we work.

6products
2games live on Google Play
35languages shipped
54framework & UI packages

AI-native studio

We build with AI, every day.

We are a small studio shipping six products. AI coding agents are part of daily development in every repository, and we design our own stack so that agents can work with it as well as people do.

Agent briefs

Every repository has a brief

Each product repo carries an agent brief with its architecture rules, security invariants and UI standards, so AI agents work inside the same constraints as the team.

Plugin

An agent plugin for our framework

Six skills and two commands teach coding agents QuickShot and QuickUI in projects that only consume the packages: setup, architecture, data, authorization, platform services and components.

Benchmarks

We measure API design by AI cost

AI subagents implement the same feature with EF Core and with QuickShot, release by release. We track tokens, turns and compile errors, and API changes cut hand-written code by 34%.

One stack, many products

We reuse what we build. QuickTeam's API runs on QuickShot; our games share tooling for content validation, store listings and multilingual sites.

Money Wars
  • Rust
  • wgpu
  • winit
  • Kotlin (Android shell)
  • Play Games
  • Firebase
  • Dart tooling
Case Arena
  • Flutter
  • Dart
  • Android
  • iOS
  • Web
QuickTeam
  • Flutter
  • .NET 10
  • QuickShot
  • PostgreSQL
  • Redis
  • S3
  • LiveKit
  • Docker
QuickSSH
  • Rust
  • Docker
  • SSH
  • RDP
  • Argon2id
  • XChaCha20-Poly1305
  • Ed25519
QuickShot
  • C#
  • .NET 10
  • Roslyn source generators
  • PostgreSQL
  • MySQL
  • Redis
  • NuGet
QuickUI
  • Svelte 5
  • TypeScript
  • SCSS
  • Vite
  • Bun

About

An independent studio with a seismograph for a logo.

EarthQuick is a game and software studio. The name is the idea: steady lines, then a sharp jump. We like long stretches of careful engineering that end in something that moves fast.

We build for two audiences: players who want depth on their phones without being online, and technical teams who want their tools on their own servers. Both get the same things from us: honest data, measured performance and interfaces we are proud of.

  • Offline and self-hosted first

    Games that play without a connection; team tools that run on your infrastructure.

  • Measured, not claimed

    Performance and AI-cost numbers are re-measured in CI and published with their limits.

  • Secrets stay put

    Encryption at rest, server-side credentials and audit logs are defaults, not add-ons.

Contact

Talk to us.

Partnerships, press, early access or support: one address reaches the team.

[email protected]